![]() ![]() Once the Stronghold is cleared, the Spirit Boons priority quest opens up. Players need to first defeat the Stronghold of Tur Dulra in the northwest of Scosglen. The Druid class mechanic is not available until the player reaches Scosglen (Act 2) making it a class that will have to fight hard to access the class mechanic. What you choose will depend on the path you have taken such as a shapeshifting focus, storm damage, or earth damage.Ĭertain skill tree passives can affect an entire category of skills, for example, points in the Natural Resonance passive increases the damage of all Earth and Storm skills. Like the skills, the passives cover everything from damage reduction to making skills more powerful and effective. wolf and bear skills, or poison and physical damage via its pets, the skills allow for a variety of different build types. Whether it's physical damage through Earth and Storm skills. The Druid is versatile in that the class can deal different types of damage through its skill diversity. * Pets work as a great distraction allowing the Druid to focus on a specific target. * Has some solid AOE skills which can work well alongside single-target skills * Skills can drain spirit fast in the early game. * Can be both ranged and Melee depending on skill choices * Not as mobile as some classes with fewer escape options * Ability to shapeshift between Bear and Wolf ![]() The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups. The Druid can also direct the Companions to inflict on a specific target or area. Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless. ![]() Key Passives - Can have a point in only one of these.Įach skill falls into one of four categories:. ![]()
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